package com.douqu.game.core.factory;

public class TaskFactory {
	/**
	 * 主将达到指定等级
	 */
	public final static int TASK_TARAGET_MAINUPLV = 1;
	/**
	 * 通关指定关卡
	 */
	public final static int TASK_TARAGET_PASSLEVEL = 2;
	/**
	 * 通关关卡达到XX次
	 */
	public final static int TASK_TARAGET_EVERYDAY_INSTANCE = 3;
	/**
	 * 竞技场战斗XX次(扫荡也算)
	 */
	public final static int TASK_TARAGET_MAIN_ARENA_BATTLE = 6;
	/**
	 * 竞技场胜利XX次
	 */
	public final static int TASK_TARAGET_ARENA = 7;
	/**
	 * 战斗力提升到指定数值
	 */
	public final static int TASK_TARAGET_BATTLE_FC = 8;
	/**
	 * 招募勇士达到X个
	 */
	public final static int TASK_TARAGET_CARD = 9;
	/**
	 * 祭祀一次
	 */
	public final static int TASK_TARAGET_EVERY_ALTAR = 10;
	/**
	 * 神秘商店购买X次
	 */
	public final static int TASK_TARAGET_EVERYDAY_GUBLIANSTORE = 13;
	/**
	 * 神秘商店刷新X次
	 */
	public final static int TASK_TARAGET_GUBLIANSTORE = 14;
	/**
	 * 重生X次
	 */
	public final static int TASK_TARAGET_REBORN = 15;
	/**
	 * 装备强化X次
	 */
	public final static int TASK_TARAGET_MAIN_EQUIPINTENSIFY = 16;
	/**
	 * X件装备达到X级
	 */
	public final static int TASK_TARAGET_EQUIPINTENSIFY = 17;
	/**
	 * 酒馆金币抽X次
	 */
	public final static int TASK_TARAGET_LOTTERY = 18;
	/**
	 * 酒馆钻石抽X次
	 */
	public final static int TASK_TARAGET_EVERYDAY_LOTTERY = 20;
	/**
	 * 士兵升级X次
	 */
	public final static int TASK_TARAGET_MAIN_CARD_LV = 22;
	/**
	 * 士兵升星X次
	 */
	public final static int TASK_TARAGET_MAIN_CARD_STAR = 23;
	/**
	 * 官阶战斗X次
	 */
	public final static int TASK_TARAGET_MAIN_OFFICIALWAR = 24;
	/**
	 * 饰品升级X次
	 */
	public final static int TASK_TARAGET_MAIN_ACCESSORY_INTENSIFY = 25;
	/**
	 * 装备合成X次
	 */
	public final static int TASK_TARAGET_MAIN_EQUIPSYN = 26;
	/**
	 * 士兵升级X次
	 */
	public final static int TASK_TARAGET_EVERYDAY_CARD_LV = 27;
	/**
	 * 远征N次
	 */
	public final static int TASK_TARAGET_EVERYDAY_YUAN_ZHENG = 28;
	/**
	 * 主角属性钻石培养N次
	 */
	public final static int TASK_TARAGET_EVERYDAY_PROPERTIE_STONE = 29;
	/**
	 * 经验祭坛N次
	 */
	public final static int TASK_TARAGET_EVERYDAY_EXP_JITAN = 30;
	/**
	 * 金币祭坛N次
	 */
	public final static int TASK_TARAGET_EVERYDAY_GOLD_JITAN = 31;
	/**
	 * 商城购买N次
	 */
	public final static int TASK_TARAGET_EVERYDAY_SHOP_BUY = 32;
	/**
	 * 药草采集
	 */
	public final static int TASK_TARAGET_EVERYDAY_MAJOR = 33;
	/**
	 * 装备祭坛钻石购买N次
	 */
	public final static int TASK_TARAGET_EVERYDAY_EQUIP_JITAN = 34;
	/**
	 * 饰品强化祭坛钻石购买N次
	 */
	public final static int TASK_TARAGET_EVERYDAY_SHIPIN_QIANGHUA = 35;
	/**
	 * 饰品精炼祭坛钻石购买N次
	 */
	public final static int TASK_TARAGET_EVERYDAY_SHIPIN_JINTAN = 36;
	/**
	 * 药水祭坛购买N次
	 */
	public final static int TASK_TARAGET_EVERYDAY_YAOSHUI_JITAN = 37;

	/**
	 * x件装备合成y次
	 */
	public final static int TASK_TARAGET_EVERYDAY_SYNC = 38;
	/**
	 * x件饰品达到y等级
	 */
	public final static int TASK_TARAGET_EVERYDAY_SHIPIN = 39;
	/**
	 * x件饰品升阶y次
	 */
	public final static int TASK_TARAGET_EVERYDAY_SHIPIN_SHENGJIE = 40;
	/**
	 * x个y品质及更高品质的英雄达到z星
	 */
	public final static int TASK_TARAGET_EVERYDAY_HERO_STAR = 41;
	/**
	 * 主将培养x次
	 */
	public final static int TASK_TARAGET_EVERYDAY_PROPERTIE = 42;
	/**
	 * 大地图战斗胜利X次
	 */
	public final static int TASK_TARAGET_WORLDMAP_BATTLE_WIN = 101;
	/**
	 * 大地图造成伤害X点
	 */
	public final static int TASK_TARAGET_WORLDMAP_KILL_HURT = 102;
	/**
	 * 大地图占领城池X座
	 */
	public final static int TASK_TARAGET_WORLDMAP_OCCUPY_CITY = 103;
}
